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Stellar Refraction Table | |
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Mod | Astral Sorcery |
Type | Tile entity |
Properties | |
Blast resistance | 45 |
Hardness | 2 |
The Stellar Refraction Table is a block added by Astral Sorcery. It is used to engrave glass to create potions and enchant items or books.
The table has two slots - the first one accepts Parchment, Water Bottles, Books and enchantable items, the second accepts Infused Glass and Engraved Glass. Right clicking the table with them will insert the item, shift-right clicking with an empty hand will remove items instead.
Right clicking the table will open the GUI. The left and right sides of the GUI contain constellations currently up in the sky known to the player. The top shows the inserted items. When parchment and an unengraved Infused Glass is inserted, dragging constellation images from the slots on the side will attempt to draw them on the parchment. The chance to draw the constellation depends on time of night (highest at midnight) and the amount of constellations already drawn on the parchment (decreases with more drawings). If drawing fails, all drawings will be removed and one parchment will be consumed. Once 3 constellations are drawn, the glass will be engraved.
The levels of enchantments or potion effects applied by the engraved glass depends on the overlap of the drawn constellations. For best result, around 25% of the drawings should be overlapping. If a single constellation is multiple times, the strength of its effect is the average of all of its drawing's effects.
Putting a water bottle in the table with an engraved glass will convert it into "Stardew" - a potion with the glass's engraved constellations' effects. The duration of each of the effects is a random number between 4,800 ticks (4 minutes) and 7,200 ticks (6 minutes). There's a 1 in 30 chance the resulting potion will have the
Constellation | Potion effects | Enchantments [1] |
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Discidia | Strength I-IV | Sharpness III-VII Power III-VII |
Armara | Resistance I-III | Protection III-V |
Vicio | Speed II-IV | Feather Falling III-V |
Aevitas | Regeneration I-IV | Mending I-III [note 1] |
Evorsio | Haste II-IV | Efficiency III-V |
Lucerna | Night Vision I-III | Night Vision |
Mineralis | Haste I-IV | Fortune I-III |
Horologium | Speed II-V Haste VI-IX | Fortune III-VI Looting III-VI |
Octans | Water Breathing III-V | Respiration II-IV |
Bootes | Saturation III-VI | Silk Touch |
Fornax | Fire Resistance I | Fire Aspect I-III Flame I-II [note 1] Scorching Heat |
Pelotrio | Regeneration III-V Absorption II-V | Infinity Lure IV-VI |
Gelu | Resistance II-III Fire Resistance I Slowness I-II | Frost Walker I-II Feather Falling I-IV Unbreaking II-IV |
Ulteria | Absorption I-III Regeneration II Weakness II-III | Unbreaking II-III Fire Protection IV-VI Blast Protection IV-VI Projectile Protection IV-VI [note 2] |
Alcara | Luck III-V Invisibility I-II Hunger II-III | Sweeping Edge III-VII Lure II-V Luck of the Sea III-VI |
Vorux | Strength III-IV Resistance I-II Mining Fatigue II-IV | Smite IV-VII Bane of Arthropods IV-VII Sharpness III-IV Power III-IV [note 2] |